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In the beginning, there was only Chaos...


...as far as the eye could see; until one day, Sky Father and Earth Mother drove the Chaos away and made the world. They made the stars and the sun and the waters and the land. And then they made plants and animals, and finally, their favorite creation: humankind.


When they were done, Sky Father and Earth Mother left the world, so it could grow freely on its own. But the Younger Gods were arrogant and cruel. They resented humans because humans had been granted the gift of storytelling; the gift of memory. So they tormented humankind with fires, storms, and floods, until all the tribes were scattered across the land, struggling for survival.


But Helios, Knight of Dawn, the child of god and man, came to humanity's aid...

Game Modes

Take on the role of Helios and guide humankind back to a time of prosperity before the Younger Gods' torment began. Fly among the clouds above and oversee the growth of each tribe's burgeoning village, guiding their expansion and aiding their resistance against the monsters that destroy all in their path.

Strategy Mode


In strategy mode, Helios will guide each tribe to expand their territory, building new homes, farms, roads and other means of daily life, while also manipulating the weather to the village's benefit. As he helps expand each population, they'll gain knowledge of new facilities that can be built, which Helios shares between the tribes. But with the constant threat of attacks from creature lairs, the tribes will also need defenses at the ready, constructing warriors' barracks, archer towers, spike traps, and more to prevent the monsters from reaching their bonfire, each tribe's heart and center.


The tribes will ultimately need to expand to the lands shrouded by dark fog, but by building a temple nearby to channel the light of Helios, the fog can be dispersed to reveal the creature lairs that lie within. It will be up to Helios alone to venture into these domains and defeat the creatures at their source, allowing the tribes to carry on life without Helios' divine intervention.

Action Mode


In action mode, Helios will delve into the creature lairs where he'll need to fight his way through utilizing his sword, shield, and magical archery. In his way stand various traps, creatures large and small, and even the embodiment of the dark fog itself. Destroying smaller lairs will help ease the monsters' attacks, but ultimately Helios will need to uncover the lair where the region's Younger God resides, putting an end to it and the monster attacks in the area for good.


With the destruction of each lair, Helios grows in power, strengthening his resilience and magical power. Defeating each Younger God will imbue Helios with new magical abilities, aiding his defeat of those he has left to strike down. He'll need all the help he can get, should Chaos ever return...

World Map

Travel through five different regions where you'll help the local tribe expand their territory while defending against the onslaught of monsters.

Clear the dark fogs shrouding the lands and descend into the creature lairs to destroy them from within and strike down the Younger God that torments each region for good!

Plains of Widhu

Help Pria take on the responsibilities of her tribe from her aging grandfather, Manu, expanding the lush forests and plains of Widhu while defending against the threat of goblins and forest hulks. Amber slimes also plague the region, spawned by the King of Trees, Lord of Thorns and Amber.

Sekh Desert

Despite their barren lands terrorized by skeletons and giant scarabs, Arta and the shaman Xian remain optimistic they can return the Sekh desert to prosperity. The two elders are often heard bickering with a friendly rapport, even as the Queen of Bones strikes at their village with her serpent's tail.

Mount Agnir

In the valleys of Mount Agnir reside Perkunos and his young daughter, Pleto. Surrounded by a land of pitfalls and grotesque beastmen under reign of the King of Fire, the reluctant leader struggles to do his best to look after her and their tribe. Pleto remains hopeful, having faith in the light of Helios to guide them.

Arunan Isles

Their leaders all stricken down in unfortunate accidents, Maldai, Swadesh, and Attartu find themselves leading on their own, despite their youth. With the isolated nature of the Arunan Isles, they'll need to find a way to reconnect their people, even if it means offending the King of Floods and the undersea and jungle-dwelling creatures he commands.

Vale of Yeg

As the tribal elder Yemo lives out his last moments, his grandchildren Dehanu and Welnos must find a way to contend with Guma, who has risen as a leader among some of the tribe. Their lands buried under snow treaded by the cold minions of the Queen of Ice, they'll need to settle their differences for the greater good of the tribe.

Digital Download

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